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If the template type is f32. See: https://github.com/gpuweb/gpuweb/pull/3629 Change-Id: Ia686d77b4dbc169d7ef69a91d67e45357bee199f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111442 Reviewed-by: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
39 lines
662 B
Plaintext
39 lines
662 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct frexp_result_vec4_f32 {
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float4 fract;
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int4 exp;
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};
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void frexp_34bbfb() {
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frexp_result_vec4_f32 res = frexp_result_vec4_f32{.fract=float4(0.5f), .exp=int4(1)};
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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frexp_34bbfb();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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frexp_34bbfb();
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return;
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}
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kernel void compute_main() {
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frexp_34bbfb();
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return;
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}
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