Antonio Maiorano ee7d6db047 tint: const eval of reflect builtin
Bug: tint:1581
Change-Id: Ife4409ca897a5754fe6b76c650d26fd66ef5880f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111901
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2022-11-28 15:13:16 +00:00

44 lines
1.2 KiB
WebGPU Shading Language

// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn reflect(vec<2, fa>, vec<2, fa>) -> vec<2, fa>
fn reflect_bba2d0() {
var res = reflect(vec2(1.), vec2(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reflect_bba2d0();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reflect_bba2d0();
}
@compute @workgroup_size(1)
fn compute_main() {
reflect_bba2d0();
}