dawn-cmake/test/tint/builtins/gen/literal/sin/fc8bc4.wgsl.expected.glsl
dan sinclair b7868ff3ee Add const-eval for sin and sinh
This CL adds const-eval for `sin` and `sinh`.

Bug: tint:1581
Change-Id: I96345378c826e2c49ffae688b5185764019967d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109560
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-11-10 14:20:36 +00:00

50 lines
753 B
GLSL

#version 310 es
void sin_fc8bc4() {
vec2 res = vec2(0.841470957f);
}
vec4 vertex_main() {
sin_fc8bc4();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sin_fc8bc4() {
vec2 res = vec2(0.841470957f);
}
void fragment_main() {
sin_fc8bc4();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sin_fc8bc4() {
vec2 res = vec2(0.841470957f);
}
void compute_main() {
sin_fc8bc4();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}