dawn-cmake/test/tint/builtins/gen/literal/textureLoad/38f8ab.wgsl.expected.wgsl
Ben Clayton 4b60615eae test/tint: Fix e2e test generation for vec / mat
Where the intrinsic uses the fixed-dimension form of the types.

Change-Id: I1709382f762fe7394bbd88f428f09b15a1a8a643
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108642
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2022-11-04 17:06:03 +00:00

22 lines
397 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_multisampled_2d<i32>;
fn textureLoad_38f8ab() {
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(1i), 1u);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_38f8ab();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_38f8ab();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_38f8ab();
}