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Where the intrinsic uses the fixed-dimension form of the types. Change-Id: I1709382f762fe7394bbd88f428f09b15a1a8a643 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108642 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
24 lines
518 B
WebGPU Shading Language
24 lines
518 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_2d<f32>;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSampleBaseClampToEdge_9ca02c() {
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var res : vec4<f32> = textureSampleBaseClampToEdge(arg_0, arg_1, vec2<f32>(1.0f));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureSampleBaseClampToEdge_9ca02c();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureSampleBaseClampToEdge_9ca02c();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureSampleBaseClampToEdge_9ca02c();
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}
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