Ben Clayton 4b60615eae test/tint: Fix e2e test generation for vec / mat
Where the intrinsic uses the fixed-dimension form of the types.

Change-Id: I1709382f762fe7394bbd88f428f09b15a1a8a643
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108642
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2022-11-04 17:06:03 +00:00

34 lines
742 B
HLSL

Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompareLevel_b6e47c() {
float res = arg_0.SampleCmpLevelZero(arg_1, float3((1.0f).xx, float(1)), 1.0f, (1).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleCompareLevel_b6e47c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleCompareLevel_b6e47c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleCompareLevel_b6e47c();
return;
}