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Where the intrinsic uses the fixed-dimension form of the types. Change-Id: I1709382f762fe7394bbd88f428f09b15a1a8a643 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108642 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
22 lines
413 B
WebGPU Shading Language
22 lines
413 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16float, write>;
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fn textureStore_a0f96e() {
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textureStore(arg_0, vec2<u32>(1u), 1u, vec4<f32>(1.0f));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureStore_a0f96e();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureStore_a0f96e();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureStore_a0f96e();
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}
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