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This CL implements f16 in uniform and storage address space, allowing using f16 types in uniform and storage buffers on all backends. Tint uint tests and Dawn E2E tests are added to validate the f16 types work as expected. Bug: tint:1473, tint:1502 Change-Id: I15e3de1033d3727f2ea33f4657f682c5f13c2153 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106320 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Reviewed-by: Ben Clayton <bclayton@google.com>
55 lines
1.6 KiB
Plaintext
55 lines
1.6 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct tint_symbol_1 {
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/* 0x0000 */ tint_array<uint4, 1> buffer_size;
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};
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struct SB_RW {
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tint_array<half, 1> arg_0;
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};
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void arrayLength_cbd6b5(const constant tint_symbol_1* const tint_symbol_3) {
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uint res = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 2u);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(const constant tint_symbol_1* const tint_symbol_4) {
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arrayLength_cbd6b5(tint_symbol_4);
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(const constant tint_symbol_1* tint_symbol_5 [[buffer(30)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_5);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(const constant tint_symbol_1* tint_symbol_6 [[buffer(30)]]) {
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arrayLength_cbd6b5(tint_symbol_6);
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return;
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}
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kernel void compute_main(const constant tint_symbol_1* tint_symbol_7 [[buffer(30)]]) {
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arrayLength_cbd6b5(tint_symbol_7);
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return;
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}
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