dawn-cmake/test/tint/builtins/gen/var/smoothstep/6e7a74.wgsl.expected.glsl
dan sinclair 32c28cbc90 Add const-eval for smoothstep
This CL adds const-eval for `smoothstep`.

Bug: tint:1581
Change-Id: I78aa5c4a39882f29ff78e37313e6c44708719095
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110176
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-11-16 23:02:39 +00:00

62 lines
1.3 KiB
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void smoothstep_6e7a74() {
f16vec3 arg_0 = f16vec3(2.0hf);
f16vec3 arg_1 = f16vec3(4.0hf);
f16vec3 arg_2 = f16vec3(3.0hf);
f16vec3 res = smoothstep(arg_0, arg_1, arg_2);
}
vec4 vertex_main() {
smoothstep_6e7a74();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
void smoothstep_6e7a74() {
f16vec3 arg_0 = f16vec3(2.0hf);
f16vec3 arg_1 = f16vec3(4.0hf);
f16vec3 arg_2 = f16vec3(3.0hf);
f16vec3 res = smoothstep(arg_0, arg_1, arg_2);
}
void fragment_main() {
smoothstep_6e7a74();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void smoothstep_6e7a74() {
f16vec3 arg_0 = f16vec3(2.0hf);
f16vec3 arg_1 = f16vec3(4.0hf);
f16vec3 arg_2 = f16vec3(3.0hf);
f16vec3 res = smoothstep(arg_0, arg_1, arg_2);
}
void compute_main() {
smoothstep_6e7a74();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}