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Where the intrinsic uses the fixed-dimension form of the types. Change-Id: I1709382f762fe7394bbd88f428f09b15a1a8a643 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108642 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
62 lines
1.2 KiB
GLSL
62 lines
1.2 KiB
GLSL
#version 310 es
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layout(rgba16f) uniform highp writeonly image2DArray arg_0;
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void textureStore_a0f96e() {
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uvec2 arg_1 = uvec2(1u);
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uint arg_2 = 1u;
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vec4 arg_3 = vec4(1.0f);
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imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3);
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}
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vec4 vertex_main() {
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textureStore_a0f96e();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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layout(rgba16f) uniform highp writeonly image2DArray arg_0;
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void textureStore_a0f96e() {
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uvec2 arg_1 = uvec2(1u);
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uint arg_2 = 1u;
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vec4 arg_3 = vec4(1.0f);
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imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3);
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}
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void fragment_main() {
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textureStore_a0f96e();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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layout(rgba16f) uniform highp writeonly image2DArray arg_0;
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void textureStore_a0f96e() {
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uvec2 arg_1 = uvec2(1u);
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uint arg_2 = 1u;
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vec4 arg_3 = vec4(1.0f);
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imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3);
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}
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void compute_main() {
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textureStore_a0f96e();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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