dawn-cmake/src/dawn_native/RenderBundle.h
Yunchao He d2c9cd369d Add validation rule for depth/stencil between bundle and pass
If we use render bundle, the compability validation between
writeDepth/Stencil in DepthStencilState in render pipeline and
depth/stencilReadOnly in DepthStencilAttachment in render pass
will become two steps:
  1. validation between render pipeline and render bundle during
    RenderBundleEncoder's SetPipeline().
  2. validation between render bundle and render pass during
    RenderPassEncoder's ExecuteBundles().

So, render bundle is like a bridge for this compability validation
between pipeline and pass.

The first step has been done in previous patch. The patch does
the second step.

Bug: dawn:485

Change-Id: I1226494e901c07bdb9f565bce7b9073d420f2fe2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66842
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-10-19 21:10:23 +00:00

75 lines
2.4 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_RENDERBUNDLE_H_
#define DAWNNATIVE_RENDERBUNDLE_H_
#include "common/Constants.h"
#include "dawn_native/AttachmentState.h"
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/IndirectDrawMetadata.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h"
#include "dawn_native/dawn_platform.h"
#include <bitset>
namespace dawn_native {
struct RenderBundleDescriptor;
class RenderBundleEncoder;
class RenderBundleBase : public ApiObjectBase {
public:
RenderBundleBase(RenderBundleEncoder* encoder,
const RenderBundleDescriptor* descriptor,
Ref<AttachmentState> attachmentState,
bool depthReadOnly,
bool stencilReadOnly,
RenderPassResourceUsage resourceUsage,
IndirectDrawMetadata indirectDrawMetadata);
static RenderBundleBase* MakeError(DeviceBase* device);
ObjectType GetType() const override;
CommandIterator* GetCommands();
const AttachmentState* GetAttachmentState() const;
bool IsDepthReadOnly() const;
bool IsStencilReadOnly() const;
const RenderPassResourceUsage& GetResourceUsage() const;
const IndirectDrawMetadata& GetIndirectDrawMetadata();
protected:
~RenderBundleBase() override;
private:
RenderBundleBase(DeviceBase* device, ErrorTag errorTag);
CommandIterator mCommands;
IndirectDrawMetadata mIndirectDrawMetadata;
Ref<AttachmentState> mAttachmentState;
bool mDepthReadOnly;
bool mStencilReadOnly;
RenderPassResourceUsage mResourceUsage;
};
} // namespace dawn_native
#endif // DAWNNATIVE_RENDERBUNDLE_H_