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Simple objects are defined as per https://dawn-review.googlesource.com/c/dawn/+/65864 and include: - BindGroups - ComputePipelines - PipelineLayouts - RenderPipelines - Samplers - ShaderModules - SwapChains Bug: dawn:628 Change-Id: I4ad74a2c4a223cf45acdbe6bdd0ec74332c9a14a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67740 Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_SAMPLERGL_H_
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#define DAWNNATIVE_OPENGL_SAMPLERGL_H_
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#include "dawn_native/Sampler.h"
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#include "dawn_native/opengl/opengl_platform.h"
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namespace dawn_native { namespace opengl {
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class Device;
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class Sampler final : public SamplerBase {
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public:
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Sampler(Device* device, const SamplerDescriptor* descriptor);
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GLuint GetFilteringHandle() const;
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GLuint GetNonFilteringHandle() const;
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private:
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~Sampler() override;
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void DestroyApiObjectImpl() override;
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void SetupGLSampler(GLuint sampler, const SamplerDescriptor* descriptor, bool forceNearest);
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GLuint mFilteringHandle;
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// This is a sampler equivalent to mFilteringHandle except that it uses NEAREST filtering
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// for everything, which is important to preserve texture completeness for u/int textures.
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GLuint mNonFilteringHandle;
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};
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_SAMPLERGL_H_
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