Corentin Wallez 39d1cc9e9c ShaderModule: Add support for multiple entryPoints
Also adds validation tests that reflection data is correctly computed by
entryPoint, and end2end tests that using a shader module with multiple
entryPoints works correctly.

Bug: dawn:216
Change-Id: Id2936bb220d4480872a68624996e4c42452a507d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28244
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-09-09 23:11:57 +00:00

87 lines
3.0 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef TESTS_UNITTESTS_VALIDATIONTEST_H_
#define TESTS_UNITTESTS_VALIDATIONTEST_H_
#include "common/Log.h"
#include "dawn/webgpu_cpp.h"
#include "dawn_native/DawnNative.h"
#include "gtest/gtest.h"
#define ASSERT_DEVICE_ERROR(statement) \
StartExpectDeviceError(); \
statement; \
if (!EndExpectDeviceError()) { \
FAIL() << "Expected device error in:\n " << #statement; \
} \
do { \
} while (0)
// Skip a test when the given condition is satisfied.
#define DAWN_SKIP_TEST_IF(condition) \
do { \
if (condition) { \
dawn::InfoLog() << "Test skipped: " #condition "."; \
GTEST_SKIP(); \
return; \
} \
} while (0)
class ValidationTest : public testing::Test {
public:
ValidationTest();
~ValidationTest() override;
wgpu::Device CreateDeviceFromAdapter(dawn_native::Adapter adapter,
const std::vector<const char*>& requiredExtensions);
void TearDown() override;
void StartExpectDeviceError();
bool EndExpectDeviceError();
std::string GetLastDeviceErrorMessage() const;
void WaitForAllOperations(const wgpu::Device& device) const;
// Helper functions to create objects to test validation.
struct DummyRenderPass : public wgpu::RenderPassDescriptor {
public:
DummyRenderPass(const wgpu::Device& device);
wgpu::Texture attachment;
wgpu::TextureFormat attachmentFormat;
uint32_t width;
uint32_t height;
private:
wgpu::RenderPassColorAttachmentDescriptor mColorAttachment;
};
bool HasWGSL() const;
protected:
wgpu::Device device;
dawn_native::Adapter adapter;
std::unique_ptr<dawn_native::Instance> instance;
private:
static void OnDeviceError(WGPUErrorType type, const char* message, void* userdata);
std::string mDeviceErrorMessage;
bool mExpectError = false;
bool mError = false;
};
#endif // TESTS_UNITTESTS_VALIDATIONTEST_H_