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This means that calling wgpu::Object::DoStuff will translate to a call to dawn_native::ObjectBase::APIDoStuff. This will clarify the difference between reentrant calls and internal calls in dawn_native. Avoiding issues in the future. This CL only changes the code generator to prefix with "API", performs renames needed to make the code compile, and adds TODOs for things that should be fixed in follow-up CLs. Bug: dawn:723 Change-Id: Ie24471fa093adc4179d33d13323429847d076ecb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45921 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
115 lines
5.3 KiB
C++
115 lines
5.3 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_QUEUE_H_
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#define DAWNNATIVE_QUEUE_H_
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#include "common/SerialQueue.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/IntegerTypes.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/dawn_platform.h"
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namespace dawn_native {
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class QueueBase : public ObjectBase {
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public:
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struct TaskInFlight {
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virtual ~TaskInFlight();
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virtual void Finish() = 0;
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virtual void HandleDeviceLoss() = 0;
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};
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static QueueBase* MakeError(DeviceBase* device);
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~QueueBase() override;
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// Dawn API
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void APISubmit(uint32_t commandCount, CommandBufferBase* const* commands);
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void APISignal(Fence* fence, uint64_t signalValue);
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Fence* APICreateFence(const FenceDescriptor* descriptor);
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void APIOnSubmittedWorkDone(uint64_t signalValue,
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WGPUQueueWorkDoneCallback callback,
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void* userdata);
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void APIWriteBuffer(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size);
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void APIWriteTexture(const ImageCopyTexture* destination,
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const void* data,
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size_t dataSize,
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const TextureDataLayout* dataLayout,
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const Extent3D* writeSize);
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void APICopyTextureForBrowser(const ImageCopyTexture* source,
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const ImageCopyTexture* destination,
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const Extent3D* copySize,
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const CopyTextureForBrowserOptions* options);
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void TrackTask(std::unique_ptr<TaskInFlight> task, ExecutionSerial serial);
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void Tick(ExecutionSerial finishedSerial);
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void HandleDeviceLoss();
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protected:
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QueueBase(DeviceBase* device);
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QueueBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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private:
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MaybeError WriteBufferInternal(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size);
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MaybeError WriteTextureInternal(const ImageCopyTexture* destination,
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const void* data,
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size_t dataSize,
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const TextureDataLayout* dataLayout,
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const Extent3D* writeSize);
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MaybeError CopyTextureForBrowserInternal(const ImageCopyTexture* source,
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const ImageCopyTexture* destination,
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const Extent3D* copySize,
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const CopyTextureForBrowserOptions* options);
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virtual MaybeError SubmitImpl(uint32_t commandCount,
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CommandBufferBase* const* commands) = 0;
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virtual MaybeError WriteBufferImpl(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size);
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virtual MaybeError WriteTextureImpl(const ImageCopyTexture& destination,
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const void* data,
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const TextureDataLayout& dataLayout,
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const Extent3D& writeSize);
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MaybeError ValidateSubmit(uint32_t commandCount, CommandBufferBase* const* commands) const;
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MaybeError ValidateSignal(const Fence* fence, FenceAPISerial signalValue) const;
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MaybeError ValidateOnSubmittedWorkDone(uint64_t signalValue,
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WGPUQueueWorkDoneStatus* status) const;
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MaybeError ValidateCreateFence(const FenceDescriptor* descriptor) const;
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MaybeError ValidateWriteBuffer(const BufferBase* buffer,
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uint64_t bufferOffset,
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size_t size) const;
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MaybeError ValidateWriteTexture(const ImageCopyTexture* destination,
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size_t dataSize,
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const TextureDataLayout* dataLayout,
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const Extent3D* writeSize) const;
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void SubmitInternal(uint32_t commandCount, CommandBufferBase* const* commands);
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SerialQueue<ExecutionSerial, std::unique_ptr<TaskInFlight>> mTasksInFlight;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_QUEUE_H_
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