dawn-cmake/src/dawn_native/SwapChain.h
Corentin Wallez 2ce4b905b2 dawn_native: Prefix all API methods with API
This means that calling wgpu::Object::DoStuff will translate to a call
to dawn_native::ObjectBase::APIDoStuff. This will clarify the
difference between reentrant calls and internal calls in dawn_native.
Avoiding issues in the future.

This CL only changes the code generator to prefix with "API", performs
renames needed to make the code compile, and adds TODOs for things that
should be fixed in follow-up CLs.

Bug: dawn:723

Change-Id: Ie24471fa093adc4179d33d13323429847d076ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45921
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-29 14:02:05 +00:00

169 lines
6.6 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_SWAPCHAIN_H_
#define DAWNNATIVE_SWAPCHAIN_H_
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn/dawn_wsi.h"
#include "dawn_native/dawn_platform.h"
namespace dawn_native {
MaybeError ValidateSwapChainDescriptor(const DeviceBase* device,
const Surface* surface,
const SwapChainDescriptor* descriptor);
TextureDescriptor GetSwapChainBaseTextureDescriptor(NewSwapChainBase* swapChain);
class SwapChainBase : public ObjectBase {
public:
SwapChainBase(DeviceBase* device);
static SwapChainBase* MakeError(DeviceBase* device);
// Dawn API
virtual void APIConfigure(wgpu::TextureFormat format,
wgpu::TextureUsage allowedUsage,
uint32_t width,
uint32_t height) = 0;
virtual TextureViewBase* APIGetCurrentTextureView() = 0;
virtual void APIPresent() = 0;
protected:
SwapChainBase(DeviceBase* device, ObjectBase::ErrorTag tag);
~SwapChainBase() override;
};
// The base class for implementation-based SwapChains that are deprecated.
class OldSwapChainBase : public SwapChainBase {
public:
OldSwapChainBase(DeviceBase* device, const SwapChainDescriptor* descriptor);
static SwapChainBase* MakeError(DeviceBase* device);
// Dawn API
void APIConfigure(wgpu::TextureFormat format,
wgpu::TextureUsage allowedUsage,
uint32_t width,
uint32_t height) override;
TextureViewBase* APIGetCurrentTextureView() override;
void APIPresent() override;
protected:
~OldSwapChainBase() override;
const DawnSwapChainImplementation& GetImplementation();
virtual TextureBase* GetNextTextureImpl(const TextureDescriptor*) = 0;
virtual MaybeError OnBeforePresent(TextureViewBase* view) = 0;
private:
MaybeError ValidateConfigure(wgpu::TextureFormat format,
wgpu::TextureUsage allowedUsage,
uint32_t width,
uint32_t height) const;
MaybeError ValidateGetCurrentTextureView() const;
MaybeError ValidatePresent() const;
DawnSwapChainImplementation mImplementation = {};
wgpu::TextureFormat mFormat = {};
wgpu::TextureUsage mAllowedUsage;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
Ref<TextureBase> mCurrentTexture;
Ref<TextureViewBase> mCurrentTextureView;
};
// The base class for surface-based SwapChains that aren't ready yet.
class NewSwapChainBase : public SwapChainBase {
public:
NewSwapChainBase(DeviceBase* device,
Surface* surface,
const SwapChainDescriptor* descriptor);
// This is called when the swapchain is detached when one of the following happens:
//
// - The surface it is attached to is being destroyed.
// - The swapchain is being replaced by another one on the surface.
//
// Note that the surface has a Ref on the last swapchain that was used on it so the
// SwapChain destructor will only be called after one of the things above happens.
//
// The call for the detaching previous swapchain should be called inside the backend
// implementation of SwapChains. This is to allow them to acquire any resources before
// calling detach to make a seamless transition from the previous swapchain.
//
// Likewise the call for the swapchain being destroyed must be done in the backend's
// swapchain's destructor since C++ says it is UB to call virtual methods in the base class
// destructor.
void DetachFromSurface();
void SetIsAttached();
// Dawn API
void APIConfigure(wgpu::TextureFormat format,
wgpu::TextureUsage allowedUsage,
uint32_t width,
uint32_t height) override;
TextureViewBase* APIGetCurrentTextureView() override;
void APIPresent() override;
uint32_t GetWidth() const;
uint32_t GetHeight() const;
wgpu::TextureFormat GetFormat() const;
wgpu::TextureUsage GetUsage() const;
wgpu::PresentMode GetPresentMode() const;
Surface* GetSurface() const;
bool IsAttached() const;
wgpu::BackendType GetBackendType() const;
protected:
~NewSwapChainBase() override;
private:
bool mAttached;
uint32_t mWidth;
uint32_t mHeight;
wgpu::TextureFormat mFormat;
wgpu::TextureUsage mUsage;
wgpu::PresentMode mPresentMode;
// This is a weak reference to the surface. If the surface is destroyed it will call
// DetachFromSurface and mSurface will be updated to nullptr.
Surface* mSurface = nullptr;
Ref<TextureViewBase> mCurrentTextureView;
MaybeError ValidatePresent() const;
MaybeError ValidateGetCurrentTextureView() const;
// GetCurrentTextureViewImpl and PresentImpl are guaranteed to be called in an interleaved
// manner, starting with GetCurrentTextureViewImpl.
// The returned texture view must match the swapchain descriptor exactly.
virtual ResultOrError<TextureViewBase*> GetCurrentTextureViewImpl() = 0;
// The call to present must destroy the current view's texture so further access to it are
// invalid.
virtual MaybeError PresentImpl() = 0;
// Guaranteed to be called exactly once during the lifetime of the SwapChain. After it is
// called no other virtual method can be called.
virtual void DetachFromSurfaceImpl() = 0;
};
} // namespace dawn_native
#endif // DAWNNATIVE_SWAPCHAIN_H_