mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-15 20:01:22 +00:00
This follows the name change in the upstream WebGPU specification. Bug: dawn:529 Change-Id: I6d940dcc89f6b75136c642b578cb01bb8e40d681 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41720 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
311 lines
13 KiB
C++
311 lines
13 KiB
C++
// Copyright 2020 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/DawnTest.h"
|
|
|
|
#include "utils/ComboRenderPipelineDescriptor.h"
|
|
#include "utils/WGPUHelpers.h"
|
|
|
|
namespace {
|
|
struct CreatePipelineAsyncTask {
|
|
wgpu::ComputePipeline computePipeline = nullptr;
|
|
wgpu::RenderPipeline renderPipeline = nullptr;
|
|
bool isCompleted = false;
|
|
std::string message;
|
|
};
|
|
} // anonymous namespace
|
|
|
|
class CreatePipelineAsyncTest : public DawnTest {
|
|
protected:
|
|
CreatePipelineAsyncTask task;
|
|
};
|
|
|
|
// Verify the basic use of CreateComputePipelineAsync works on all backends.
|
|
TEST_P(CreatePipelineAsyncTest, BasicUseOfCreateComputePipelineAsync) {
|
|
wgpu::ComputePipelineDescriptor csDesc;
|
|
csDesc.computeStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[block]] struct SSBO {
|
|
[[offset(0)]] value : u32;
|
|
};
|
|
[[group(0), binding(0)]] var<storage_buffer> ssbo : SSBO;
|
|
|
|
[[stage(compute)]] fn main() -> void {
|
|
ssbo.value = 1u;
|
|
})");
|
|
csDesc.computeStage.entryPoint = "main";
|
|
|
|
device.CreateComputePipelineAsync(
|
|
&csDesc,
|
|
[](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline returnPipeline,
|
|
const char* message, void* userdata) {
|
|
EXPECT_EQ(WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_Success, status);
|
|
|
|
CreatePipelineAsyncTask* task = static_cast<CreatePipelineAsyncTask*>(userdata);
|
|
task->computePipeline = wgpu::ComputePipeline::Acquire(returnPipeline);
|
|
task->isCompleted = true;
|
|
task->message = message;
|
|
},
|
|
&task);
|
|
|
|
wgpu::BufferDescriptor bufferDesc;
|
|
bufferDesc.size = sizeof(uint32_t);
|
|
bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
|
|
wgpu::Buffer ssbo = device.CreateBuffer(&bufferDesc);
|
|
|
|
wgpu::CommandBuffer commands;
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
|
|
|
while (!task.isCompleted) {
|
|
WaitABit();
|
|
}
|
|
ASSERT_TRUE(task.message.empty());
|
|
ASSERT_NE(nullptr, task.computePipeline.Get());
|
|
wgpu::BindGroup bindGroup =
|
|
utils::MakeBindGroup(device, task.computePipeline.GetBindGroupLayout(0),
|
|
{
|
|
{0, ssbo, 0, sizeof(uint32_t)},
|
|
});
|
|
pass.SetBindGroup(0, bindGroup);
|
|
pass.SetPipeline(task.computePipeline);
|
|
|
|
pass.Dispatch(1);
|
|
pass.EndPass();
|
|
|
|
commands = encoder.Finish();
|
|
}
|
|
|
|
queue.Submit(1, &commands);
|
|
|
|
constexpr uint32_t kExpected = 1u;
|
|
EXPECT_BUFFER_U32_EQ(kExpected, ssbo, 0);
|
|
}
|
|
|
|
// Verify CreateComputePipelineAsync() works as expected when there is any error that happens during
|
|
// the creation of the compute pipeline. The SPEC requires that during the call of
|
|
// CreateComputePipelineAsync() any error won't be forwarded to the error scope / unhandled error
|
|
// callback.
|
|
TEST_P(CreatePipelineAsyncTest, CreateComputePipelineFailed) {
|
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("skip_validation"));
|
|
|
|
wgpu::ComputePipelineDescriptor csDesc;
|
|
csDesc.computeStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[block]] struct SSBO {
|
|
[[offset(0)]] value : u32;
|
|
};
|
|
[[group(0), binding(0)]] var<storage_buffer> ssbo : SSBO;
|
|
|
|
[[stage(compute)]] fn main() -> void {
|
|
ssbo.value = 1u;
|
|
})");
|
|
csDesc.computeStage.entryPoint = "main0";
|
|
|
|
device.CreateComputePipelineAsync(
|
|
&csDesc,
|
|
[](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline returnPipeline,
|
|
const char* message, void* userdata) {
|
|
EXPECT_EQ(WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_Error, status);
|
|
|
|
CreatePipelineAsyncTask* task = static_cast<CreatePipelineAsyncTask*>(userdata);
|
|
task->computePipeline = wgpu::ComputePipeline::Acquire(returnPipeline);
|
|
task->isCompleted = true;
|
|
task->message = message;
|
|
},
|
|
&task);
|
|
|
|
while (!task.isCompleted) {
|
|
WaitABit();
|
|
}
|
|
|
|
ASSERT_FALSE(task.message.empty());
|
|
ASSERT_EQ(nullptr, task.computePipeline.Get());
|
|
}
|
|
|
|
// Verify the basic use of CreateRenderPipelineAsync() works on all backends.
|
|
TEST_P(CreatePipelineAsyncTest, BasicUseOfCreateRenderPipelineAsync) {
|
|
constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
|
|
|
|
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
|
|
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[builtin(position)]] var<out> Position : vec4<f32>;
|
|
[[stage(vertex)]] fn main() -> void {
|
|
Position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
})");
|
|
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[location(0)]] var<out> o_color : vec4<f32>;
|
|
[[stage(fragment)]] fn main() -> void {
|
|
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
|
})");
|
|
renderPipelineDescriptor.vertexStage.module = vsModule;
|
|
renderPipelineDescriptor.cFragmentStage.module = fsModule;
|
|
renderPipelineDescriptor.cColorStates[0].format = kRenderAttachmentFormat;
|
|
renderPipelineDescriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
|
|
|
|
device.CreateRenderPipelineAsync(
|
|
&renderPipelineDescriptor,
|
|
[](WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline returnPipeline,
|
|
const char* message, void* userdata) {
|
|
EXPECT_EQ(WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_Success, status);
|
|
|
|
CreatePipelineAsyncTask* task = static_cast<CreatePipelineAsyncTask*>(userdata);
|
|
task->renderPipeline = wgpu::RenderPipeline::Acquire(returnPipeline);
|
|
task->isCompleted = true;
|
|
task->message = message;
|
|
},
|
|
&task);
|
|
|
|
wgpu::TextureDescriptor textureDescriptor;
|
|
textureDescriptor.size = {1, 1, 1};
|
|
textureDescriptor.format = kRenderAttachmentFormat;
|
|
textureDescriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
|
|
wgpu::Texture outputTexture = device.CreateTexture(&textureDescriptor);
|
|
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({outputTexture.CreateView()});
|
|
renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
|
|
renderPassDescriptor.cColorAttachments[0].clearColor = {1.f, 0.f, 0.f, 1.f};
|
|
|
|
wgpu::CommandBuffer commands;
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
|
|
while (!task.isCompleted) {
|
|
WaitABit();
|
|
}
|
|
ASSERT_TRUE(task.message.empty());
|
|
ASSERT_NE(nullptr, task.renderPipeline.Get());
|
|
|
|
renderPassEncoder.SetPipeline(task.renderPipeline);
|
|
renderPassEncoder.Draw(1);
|
|
renderPassEncoder.EndPass();
|
|
commands = encoder.Finish();
|
|
}
|
|
|
|
queue.Submit(1, &commands);
|
|
|
|
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), outputTexture, 0, 0);
|
|
}
|
|
|
|
// Verify CreateRenderPipelineAsync() works as expected when there is any error that happens during
|
|
// the creation of the render pipeline. The SPEC requires that during the call of
|
|
// CreateRenderPipelineAsync() any error won't be forwarded to the error scope / unhandled error
|
|
// callback.
|
|
TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineFailed) {
|
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("skip_validation"));
|
|
|
|
constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::Depth32Float;
|
|
|
|
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
|
|
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[builtin(position)]] var<out> Position : vec4<f32>;
|
|
[[stage(vertex)]] fn main() -> void {
|
|
Position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
})");
|
|
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[location(0)]] var<out> o_color : vec4<f32>;
|
|
[[stage(fragment)]] fn main() -> void {
|
|
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
|
})");
|
|
renderPipelineDescriptor.vertexStage.module = vsModule;
|
|
renderPipelineDescriptor.cFragmentStage.module = fsModule;
|
|
renderPipelineDescriptor.cColorStates[0].format = kRenderAttachmentFormat;
|
|
renderPipelineDescriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
|
|
|
|
device.CreateRenderPipelineAsync(
|
|
&renderPipelineDescriptor,
|
|
[](WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline returnPipeline,
|
|
const char* message, void* userdata) {
|
|
EXPECT_EQ(WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_Error, status);
|
|
|
|
CreatePipelineAsyncTask* task = static_cast<CreatePipelineAsyncTask*>(userdata);
|
|
task->renderPipeline = wgpu::RenderPipeline::Acquire(returnPipeline);
|
|
task->isCompleted = true;
|
|
task->message = message;
|
|
},
|
|
&task);
|
|
|
|
while (!task.isCompleted) {
|
|
WaitABit();
|
|
}
|
|
|
|
ASSERT_FALSE(task.message.empty());
|
|
ASSERT_EQ(nullptr, task.computePipeline.Get());
|
|
}
|
|
|
|
// Verify there is no error when the device is released before the callback of
|
|
// CreateComputePipelineAsync() is called.
|
|
TEST_P(CreatePipelineAsyncTest, ReleaseDeviceBeforeCallbackOfCreateComputePipelineAsync) {
|
|
wgpu::ComputePipelineDescriptor csDesc;
|
|
csDesc.computeStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[stage(compute)]] fn main() -> void {
|
|
})");
|
|
csDesc.computeStage.entryPoint = "main";
|
|
|
|
device.CreateComputePipelineAsync(
|
|
&csDesc,
|
|
[](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline returnPipeline,
|
|
const char* message, void* userdata) {
|
|
EXPECT_EQ(WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_DeviceDestroyed,
|
|
status);
|
|
|
|
CreatePipelineAsyncTask* task = static_cast<CreatePipelineAsyncTask*>(userdata);
|
|
task->computePipeline = wgpu::ComputePipeline::Acquire(returnPipeline);
|
|
task->isCompleted = true;
|
|
task->message = message;
|
|
},
|
|
&task);
|
|
}
|
|
|
|
// Verify there is no error when the device is released before the callback of
|
|
// CreateRenderPipelineAsync() is called.
|
|
TEST_P(CreatePipelineAsyncTest, ReleaseDeviceBeforeCallbackOfCreateRenderPipelineAsync) {
|
|
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
|
|
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[builtin(position)]] var<out> Position : vec4<f32>;
|
|
[[stage(vertex)]] fn main() -> void {
|
|
Position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
})");
|
|
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[location(0)]] var<out> o_color : vec4<f32>;
|
|
[[stage(fragment)]] fn main() -> void {
|
|
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
|
})");
|
|
renderPipelineDescriptor.vertexStage.module = vsModule;
|
|
renderPipelineDescriptor.cFragmentStage.module = fsModule;
|
|
renderPipelineDescriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
|
|
renderPipelineDescriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
|
|
|
|
device.CreateRenderPipelineAsync(
|
|
&renderPipelineDescriptor,
|
|
[](WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline returnPipeline,
|
|
const char* message, void* userdata) {
|
|
EXPECT_EQ(WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_DeviceDestroyed,
|
|
status);
|
|
|
|
CreatePipelineAsyncTask* task = static_cast<CreatePipelineAsyncTask*>(userdata);
|
|
task->renderPipeline = wgpu::RenderPipeline::Acquire(returnPipeline);
|
|
task->isCompleted = true;
|
|
task->message = message;
|
|
},
|
|
&task);
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(CreatePipelineAsyncTest,
|
|
D3D12Backend(),
|
|
MetalBackend(),
|
|
OpenGLBackend(),
|
|
OpenGLESBackend(),
|
|
VulkanBackend());
|