mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-03 10:45:36 +00:00
This CL make transform AddBlockAttribute always try to wrap types used by buffer variables into a struct, in order to generate valid GLSL code for assigning one buffer struct variable to another buffer struct variable. Fixed: tint:1735 Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
125 lines
2.3 KiB
GLSL
125 lines
2.3 KiB
GLSL
#version 310 es
|
|
|
|
struct GammaTransferParams {
|
|
float G;
|
|
float A;
|
|
float B;
|
|
float C;
|
|
float D;
|
|
float E;
|
|
float F;
|
|
uint padding;
|
|
};
|
|
|
|
struct ExternalTextureParams {
|
|
uint numPlanes;
|
|
uint doYuvToRgbConversionOnly;
|
|
mat3x4 yuvToRgbConversionMatrix;
|
|
GammaTransferParams gammaDecodeParams;
|
|
GammaTransferParams gammaEncodeParams;
|
|
mat3 gamutConversionMatrix;
|
|
};
|
|
|
|
layout(binding = 2, std140) uniform ext_tex_params_block_ubo {
|
|
ExternalTextureParams inner;
|
|
} ext_tex_params;
|
|
|
|
uniform highp sampler2D arg_0_1;
|
|
void textureDimensions_cdc6c9() {
|
|
uvec2 res = uvec2(textureSize(arg_0_1, 0));
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
textureDimensions_cdc6c9();
|
|
return vec4(0.0f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct GammaTransferParams {
|
|
float G;
|
|
float A;
|
|
float B;
|
|
float C;
|
|
float D;
|
|
float E;
|
|
float F;
|
|
uint padding;
|
|
};
|
|
|
|
struct ExternalTextureParams {
|
|
uint numPlanes;
|
|
uint doYuvToRgbConversionOnly;
|
|
mat3x4 yuvToRgbConversionMatrix;
|
|
GammaTransferParams gammaDecodeParams;
|
|
GammaTransferParams gammaEncodeParams;
|
|
mat3 gamutConversionMatrix;
|
|
};
|
|
|
|
layout(binding = 2, std140) uniform ext_tex_params_block_ubo {
|
|
ExternalTextureParams inner;
|
|
} ext_tex_params;
|
|
|
|
uniform highp sampler2D arg_0_1;
|
|
void textureDimensions_cdc6c9() {
|
|
uvec2 res = uvec2(textureSize(arg_0_1, 0));
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureDimensions_cdc6c9();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
#version 310 es
|
|
|
|
struct GammaTransferParams {
|
|
float G;
|
|
float A;
|
|
float B;
|
|
float C;
|
|
float D;
|
|
float E;
|
|
float F;
|
|
uint padding;
|
|
};
|
|
|
|
struct ExternalTextureParams {
|
|
uint numPlanes;
|
|
uint doYuvToRgbConversionOnly;
|
|
mat3x4 yuvToRgbConversionMatrix;
|
|
GammaTransferParams gammaDecodeParams;
|
|
GammaTransferParams gammaEncodeParams;
|
|
mat3 gamutConversionMatrix;
|
|
};
|
|
|
|
layout(binding = 2, std140) uniform ext_tex_params_block_ubo {
|
|
ExternalTextureParams inner;
|
|
} ext_tex_params;
|
|
|
|
uniform highp sampler2D arg_0_1;
|
|
void textureDimensions_cdc6c9() {
|
|
uvec2 res = uvec2(textureSize(arg_0_1, 0));
|
|
}
|
|
|
|
void compute_main() {
|
|
textureDimensions_cdc6c9();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|