dawn-cmake/test/builtins/gen/frexp/4bdfc7.wgsl.expected.glsl
Ben Clayton b85e692aa7 Rename 'intrinsic' to 'builtin'
This matches the term used in the WGSL spec.

Change-Id: I4603332b828450c126ef806f1064ed54f372013f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-02-02 23:07:11 +00:00

113 lines
2.0 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct frexp_result_vec2 {
vec2 sig;
ivec2 exp;
};
frexp_result_vec2 tint_frexp(vec2 param_0) {
float2 exp;
float2 sig = frexp(param_0, exp);
frexp_result_vec2 result = {sig, int2(exp)};
return result;
}
void frexp_4bdfc7() {
frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f));
}
vec4 vertex_main() {
frexp_4bdfc7();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float2' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct frexp_result_vec2 {
vec2 sig;
ivec2 exp;
};
frexp_result_vec2 tint_frexp(vec2 param_0) {
float2 exp;
float2 sig = frexp(param_0, exp);
frexp_result_vec2 result = {sig, int2(exp)};
return result;
}
void frexp_4bdfc7() {
frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f));
}
void fragment_main() {
frexp_4bdfc7();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float2' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct frexp_result_vec2 {
vec2 sig;
ivec2 exp;
};
frexp_result_vec2 tint_frexp(vec2 param_0) {
float2 exp;
float2 sig = frexp(param_0, exp);
frexp_result_vec2 result = {sig, int2(exp)};
return result;
}
void frexp_4bdfc7() {
frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f));
}
void compute_main() {
frexp_4bdfc7();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float2' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.