Stephen White 0b39270e01 GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to
the CanonicalizeEntryPointIO transform. Use the former to
rename entry point IO variables to the gl_ names, and the latter
to cast values to the correct type.

Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-28 22:36:58 +00:00

15 lines
356 B
GLSL

#version 310 es
precision mediump float;
void f() {
mat2x4 a = mat2x4(vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(5.0f, 6.0f, 7.0f, 8.0f));
mat4x2 b = mat4x2(vec2(-1.0f, -2.0f), vec2(-3.0f, -4.0f), vec2(-5.0f, -6.0f), vec2(-7.0f, -8.0f));
mat4 r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}