dawn-cmake/test/samples/triangle.wgsl.expected.glsl
Stephen White 0b39270e01 GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to
the CanonicalizeEntryPointIO transform. Use the former to
rename entry point IO variables to the gl_ names, and the latter
to cast values to the correct type.

Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-28 22:36:58 +00:00

29 lines
638 B
GLSL

#version 310 es
precision mediump float;
const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f));
vec4 vtx_main(uint VertexIndex) {
return vec4(pos[VertexIndex], 0.0f, 1.0f);
}
void main() {
vec4 inner_result = vtx_main(uint(gl_VertexID));
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
layout(location = 0) out vec4 value;
vec4 frag_main() {
return vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
void main() {
vec4 inner_result = frag_main();
value = inner_result;
return;
}