165 lines
5.5 KiB
C++
165 lines
5.5 KiB
C++
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_AST_FUNCTION_H_
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#define SRC_AST_FUNCTION_H_
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#include <memory>
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#include <ostream>
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#include <string>
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#include <utility>
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#include <vector>
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#include "src/ast/binding_decoration.h"
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#include "src/ast/block_statement.h"
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#include "src/ast/builtin_decoration.h"
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#include "src/ast/expression.h"
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#include "src/ast/location_decoration.h"
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#include "src/ast/node.h"
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#include "src/ast/set_decoration.h"
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#include "src/ast/statement.h"
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#include "src/ast/type/type.h"
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#include "src/ast/variable.h"
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namespace tint {
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namespace ast {
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/// A Function statement.
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class Function : public Node {
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public:
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/// Information about a binding
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struct BindingInfo {
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/// The binding decoration
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BindingDecoration* binding = nullptr;
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/// The set decoration
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SetDecoration* set = nullptr;
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};
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/// Create a new empty function statement
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Function();
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/// Create a function
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/// @param name the function name
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/// @param params the function parameters
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/// @param return_type the return type
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Function(const std::string& name,
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VariableList params,
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type::Type* return_type);
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/// Create a function
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/// @param source the variable source
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/// @param name the function name
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/// @param params the function parameters
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/// @param return_type the return type
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Function(const Source& source,
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const std::string& name,
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VariableList params,
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type::Type* return_type);
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/// Move constructor
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Function(Function&&);
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~Function() override;
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/// Sets the function name
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/// @param name the name to set
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void set_name(const std::string& name) { name_ = name; }
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/// @returns the function name
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const std::string& name() { return name_; }
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/// Sets the function parameters
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/// @param params the function parameters
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void set_params(VariableList params) { params_ = std::move(params); }
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/// @returns the function params
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const VariableList& params() const { return params_; }
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/// Adds the given variable to the list of referenced module variables if it
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/// is not already included.
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/// @param var the module variable to add
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void add_referenced_module_variable(Variable* var);
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/// @returns the referenced module variables
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const std::vector<Variable*>& referenced_module_variables() const {
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return referenced_module_vars_;
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}
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/// Retrieves any referenced location variables
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/// @returns the <variable, decoration> pair.
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const std::vector<std::pair<Variable*, LocationDecoration*>>
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referenced_location_variables() const;
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/// Retrieves any referenced builtin variables
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/// @returns the <variable, decoration> pair.
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const std::vector<std::pair<Variable*, BuiltinDecoration*>>
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referenced_builtin_variables() const;
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/// Retrieves any referenced uniform variables. Note, the uniform must be
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/// decorated with both binding and set decorations.
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/// @returns the referenced uniforms
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const std::vector<std::pair<Variable*, Function::BindingInfo>>
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referenced_uniform_variables() const;
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/// Retrieves any referenced storagebuffer variables. Note, the storagebuffer
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/// must be decorated with both binding and set decorations.
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/// @returns the referenced storagebuffers
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const std::vector<std::pair<Variable*, Function::BindingInfo>>
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referenced_storagebuffer_variables() const;
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/// Adds an ancestor entry point
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/// @param ep the entry point ancestor
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void add_ancestor_entry_point(const std::string& ep);
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/// @returns the ancestor entry points
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const std::vector<std::string>& ancestor_entry_points() const {
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return ancestor_entry_points_;
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}
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/// Sets the return type of the function
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/// @param type the return type
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void set_return_type(type::Type* type) { return_type_ = type; }
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/// @returns the function return type.
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type::Type* return_type() const { return return_type_; }
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/// @returns a pointer to the last statement of the function or nullptr if
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// function is empty
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const Statement* get_last_statement() const;
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/// Sets the body of the function
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/// @param body the function body
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void set_body(std::unique_ptr<BlockStatement> body) {
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body_ = std::move(body);
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}
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/// @returns the function body
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BlockStatement* body() const { return body_.get(); }
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/// @returns true if the name and type are both present
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bool IsValid() const override;
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/// Writes a representation of the node to the output stream
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/// @param out the stream to write to
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/// @param indent number of spaces to indent the node when writing
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void to_str(std::ostream& out, size_t indent) const override;
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/// @returns the type name for this function
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std::string type_name() const;
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private:
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Function(const Function&) = delete;
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std::string name_;
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VariableList params_;
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type::Type* return_type_ = nullptr;
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std::unique_ptr<BlockStatement> body_;
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std::vector<Variable*> referenced_module_vars_;
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std::vector<std::string> ancestor_entry_points_;
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};
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/// A list of unique functions
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using FunctionList = std::vector<std::unique_ptr<Function>>;
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} // namespace ast
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} // namespace tint
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#endif // SRC_AST_FUNCTION_H_
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