dawn-cmake/src/dawn_native/CommandEncoder.h
Corentin Wallez 2dd2d67dbc CommandBufferResourceUsage: track render and compute separately.
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

 - Split the tracking of render and compute passes usages.
 - Rename PassTextureUsage to TextureSubresourceUsage since is it not
   per-pass
 - Add SyncScopeResourceUsage as a subclass of PassResourceUsage to
   start modifying some of the code to work with synchronization scopes
   (even if syncscope == pass at the moment).

There are no functional changes.

Bug: dawn:632
Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 15:41:13 +00:00

89 lines
3.5 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_COMMANDENCODER_H_
#define DAWNNATIVE_COMMANDENCODER_H_
#include "dawn_native/dawn_platform.h"
#include "dawn_native/EncodingContext.h"
#include "dawn_native/Error.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h"
#include <string>
namespace dawn_native {
class CommandEncoder final : public ObjectBase {
public:
CommandEncoder(DeviceBase* device, const CommandEncoderDescriptor* descriptor);
CommandIterator AcquireCommands();
CommandBufferResourceUsage AcquireResourceUsages();
void TrackUsedQuerySet(QuerySetBase* querySet);
void TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex);
// Dawn API
ComputePassEncoder* APIBeginComputePass(const ComputePassDescriptor* descriptor);
RenderPassEncoder* APIBeginRenderPass(const RenderPassDescriptor* descriptor);
void APICopyBufferToBuffer(BufferBase* source,
uint64_t sourceOffset,
BufferBase* destination,
uint64_t destinationOffset,
uint64_t size);
void APICopyBufferToTexture(const ImageCopyBuffer* source,
const ImageCopyTexture* destination,
const Extent3D* copySize);
void APICopyTextureToBuffer(const ImageCopyTexture* source,
const ImageCopyBuffer* destination,
const Extent3D* copySize);
void APICopyTextureToTexture(const ImageCopyTexture* source,
const ImageCopyTexture* destination,
const Extent3D* copySize);
void APIInjectValidationError(const char* message);
void APIInsertDebugMarker(const char* groupLabel);
void APIPopDebugGroup();
void APIPushDebugGroup(const char* groupLabel);
void APIResolveQuerySet(QuerySetBase* querySet,
uint32_t firstQuery,
uint32_t queryCount,
BufferBase* destination,
uint64_t destinationOffset);
void APIWriteTimestamp(QuerySetBase* querySet, uint32_t queryIndex);
CommandBufferBase* APIFinish(const CommandBufferDescriptor* descriptor = nullptr);
private:
ResultOrError<Ref<CommandBufferBase>> FinishInternal(
const CommandBufferDescriptor* descriptor);
MaybeError ValidateFinish() const;
EncodingContext mEncodingContext;
std::set<BufferBase*> mTopLevelBuffers;
std::set<TextureBase*> mTopLevelTextures;
std::set<QuerySetBase*> mUsedQuerySets;
uint64_t mDebugGroupStackSize = 0;
};
} // namespace dawn_native
#endif // DAWNNATIVE_COMMANDENCODER_H_