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This change is a preparation for making the compute pass track the synchronization scope usages per dispatch instead of for the whole pass. - Split the tracking of render and compute passes usages. - Rename PassTextureUsage to TextureSubresourceUsage since is it not per-pass - Add SyncScopeResourceUsage as a subclass of PassResourceUsage to start modifying some of the code to work with synchronization scopes (even if syncscope == pass at the moment). There are no functional changes. Bug: dawn:632 Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
89 lines
3.5 KiB
C++
89 lines
3.5 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_COMMANDENCODER_H_
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#define DAWNNATIVE_COMMANDENCODER_H_
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#include "dawn_native/dawn_platform.h"
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#include "dawn_native/EncodingContext.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/PassResourceUsage.h"
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#include <string>
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namespace dawn_native {
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class CommandEncoder final : public ObjectBase {
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public:
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CommandEncoder(DeviceBase* device, const CommandEncoderDescriptor* descriptor);
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CommandIterator AcquireCommands();
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CommandBufferResourceUsage AcquireResourceUsages();
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void TrackUsedQuerySet(QuerySetBase* querySet);
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void TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex);
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// Dawn API
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ComputePassEncoder* APIBeginComputePass(const ComputePassDescriptor* descriptor);
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RenderPassEncoder* APIBeginRenderPass(const RenderPassDescriptor* descriptor);
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void APICopyBufferToBuffer(BufferBase* source,
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uint64_t sourceOffset,
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BufferBase* destination,
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uint64_t destinationOffset,
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uint64_t size);
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void APICopyBufferToTexture(const ImageCopyBuffer* source,
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const ImageCopyTexture* destination,
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const Extent3D* copySize);
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void APICopyTextureToBuffer(const ImageCopyTexture* source,
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const ImageCopyBuffer* destination,
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const Extent3D* copySize);
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void APICopyTextureToTexture(const ImageCopyTexture* source,
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const ImageCopyTexture* destination,
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const Extent3D* copySize);
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void APIInjectValidationError(const char* message);
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void APIInsertDebugMarker(const char* groupLabel);
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void APIPopDebugGroup();
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void APIPushDebugGroup(const char* groupLabel);
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void APIResolveQuerySet(QuerySetBase* querySet,
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uint32_t firstQuery,
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uint32_t queryCount,
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BufferBase* destination,
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uint64_t destinationOffset);
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void APIWriteTimestamp(QuerySetBase* querySet, uint32_t queryIndex);
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CommandBufferBase* APIFinish(const CommandBufferDescriptor* descriptor = nullptr);
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private:
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ResultOrError<Ref<CommandBufferBase>> FinishInternal(
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const CommandBufferDescriptor* descriptor);
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MaybeError ValidateFinish() const;
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EncodingContext mEncodingContext;
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std::set<BufferBase*> mTopLevelBuffers;
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std::set<TextureBase*> mTopLevelTextures;
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std::set<QuerySetBase*> mUsedQuerySets;
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uint64_t mDebugGroupStackSize = 0;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_COMMANDENCODER_H_
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