dawn-cmake/test/tint/expressions/binary/bit-and/vec3-vec3/i32.wgsl.expected.glsl

14 lines
232 B
GLSL

#version 310 es
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 b = ivec3(4, 5, 6);
ivec3 r = (ivec3(1, 2, 3) & ivec3(4, 5, 6));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}