59 lines
1.2 KiB
WebGPU Shading Language
59 lines
1.2 KiB
WebGPU Shading Language
struct buf1 {
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v1 : vec2<f32>,
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}
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struct strided_arr {
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@size(16)
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el : i32,
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}
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type Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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@group(0) @binding(1) var<uniform> x_6 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_8 : buf0;
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fn main_1() {
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var b : bool;
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b = true;
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let x_38 : f32 = x_6.v1.x;
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let x_40 : f32 = x_6.v1.y;
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if ((x_38 > x_40)) {
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let x_45 : f32 = x_6.v1.x;
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let x_47 : f32 = x_6.v1.y;
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if ((x_45 < x_47)) {
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b = false;
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}
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}
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let x_51 : bool = b;
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if (x_51) {
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let x_10 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_11 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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let x_12 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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let x_13 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_10), f32(x_11), f32(x_12), f32(x_13));
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} else {
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let x_14 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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let x_65 : f32 = f32(x_14);
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x_GLF_color = vec4<f32>(x_65, x_65, x_65, x_65);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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