dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-and-or-xor.../0-opt.wgsl

66 lines
1.5 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var data : array<f32, 2u>;
var a : f32;
let x_33 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_35 : f32 = x_8.x_GLF_uniform_float_values[0].el;
data[x_33] = x_35;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_40 : f32 = x_8.x_GLF_uniform_float_values[1].el;
data[x_38] = x_40;
let x_43 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_47 : f32 = data[(1 ^ (x_43 & 2))];
a = x_47;
let x_48 : f32 = a;
let x_50 : f32 = x_8.x_GLF_uniform_float_values[1].el;
if ((x_48 == x_50)) {
let x_56 : f32 = x_8.x_GLF_uniform_float_values[1].el;
let x_58 : f32 = x_8.x_GLF_uniform_float_values[0].el;
let x_60 : f32 = x_8.x_GLF_uniform_float_values[0].el;
let x_62 : f32 = x_8.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4<f32>(x_56, x_58, x_60, x_62);
} else {
let x_65 : f32 = x_8.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_65, x_65, x_65, x_65);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}