74 lines
1.3 KiB
WebGPU Shading Language
74 lines
1.3 KiB
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var i : i32;
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let x_51 : f32 = x_6.injectionSwitch.x;
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i = i32(x_51);
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let x_8 : i32 = i;
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switch(x_8) {
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case 0: {
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loop {
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let x_9 : i32 = i;
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i = (x_9 + 1);
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let x_11 : i32 = i;
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switch(x_11) {
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case 2: {
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let x_12 : i32 = i;
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i = (x_12 + 5);
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}
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case 1: {
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continue;
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}
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default: {
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let x_14 : i32 = i;
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i = (x_14 + 7);
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}
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}
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continuing {
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let x_16 : i32 = i;
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if ((x_16 > 200)) {
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} else {
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break;
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}
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}
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}
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let x_17 : i32 = i;
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if ((x_17 > 100)) {
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let x_18 : i32 = i;
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i = (x_18 - 2);
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break;
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}
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fallthrough;
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}
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default: {
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let x_20 : i32 = i;
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i = (x_20 - 3);
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}
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}
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let x_22 : i32 = i;
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if ((x_22 == -2)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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