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The refactored CanonicalizeEntryPointIO transform makes it much easier to handle SPIR-V style IO as well, and doing this removes a lot of duplicated code. Remove all of the SPIR-V transform code for shader IO and vertex point size. Bug: tint:920 Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
43 lines
1.6 KiB
Plaintext
43 lines
1.6 KiB
Plaintext
; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 24
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main" %local_invocation_index_1
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OpExecutionMode %main LocalSize 1 1 1
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OpName %local_invocation_index_1 "local_invocation_index_1"
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OpName %v "v"
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OpName %main_inner "main_inner"
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OpName %local_invocation_index "local_invocation_index"
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OpName %main "main"
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OpDecorate %local_invocation_index_1 BuiltIn LocalInvocationIndex
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%uint = OpTypeInt 32 0
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%_ptr_Input_uint = OpTypePointer Input %uint
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%local_invocation_index_1 = OpVariable %_ptr_Input_uint Input
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%int = OpTypeInt 32 1
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%v3int = OpTypeVector %int 3
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%_ptr_Workgroup_v3int = OpTypePointer Workgroup %v3int
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%v = OpVariable %_ptr_Workgroup_v3int Workgroup
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%void = OpTypeVoid
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%8 = OpTypeFunction %void %uint
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%13 = OpConstantNull %v3int
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%uint_2 = OpConstant %uint 2
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%uint_264 = OpConstant %uint 264
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%19 = OpTypeFunction %void
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%main_inner = OpFunction %void None %8
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%local_invocation_index = OpFunctionParameter %uint
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%12 = OpLabel
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OpStore %v %13
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OpControlBarrier %uint_2 %uint_2 %uint_264
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%18 = OpLoad %v3int %v
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %19
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%21 = OpLabel
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%23 = OpLoad %uint %local_invocation_index_1
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%22 = OpFunctionCall %void %main_inner %23
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OpReturn
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OpFunctionEnd
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