dawn-cmake/include/dawn/native/MetalBackend.h
Zhaoming Jiang 6663a97b74 Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
This CL deprecate Discover[Default]Adapters and replace them with
Discover[Default]PhysicalDevices. This help clearify the behavior of
discovering physical devices and requesting / getting adapters, and
prepare for adding adapter toggles in GetAdapters.

Related end-to-end tests AdapterDiscoveryTests are split into
PhysicalDeviceDiscoveryTests and AdapterCreationTests as well.

Bug: dawn:1774, dawn:1495
Change-Id: Iac3d9da3022e5eb3c6dd6b3e3b2224f523792289
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133968
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-25 02:42:27 +00:00

96 lines
3.5 KiB
Objective-C

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_METALBACKEND_H_
#define INCLUDE_DAWN_NATIVE_METALBACKEND_H_
#include <vector>
#include "dawn/native/DawnNative.h"
// The specifics of the Metal backend expose types in function signatures that might not be
// available in dependent's minimum supported SDK version. Suppress all availability errors using
// clang's pragmas. Dependents using the types without guarded availability will still get errors
// when using the types.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability"
struct __IOSurface;
typedef __IOSurface* IOSurfaceRef;
#ifdef __OBJC__
#import <Metal/Metal.h>
#endif // __OBJC__
namespace dawn::native::metal {
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public PhysicalDeviceDiscoveryOptionsBase {
PhysicalDeviceDiscoveryOptions();
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
struct DAWN_NATIVE_EXPORT ExternalImageMTLSharedEventDescriptor {
// Shared event handle `id<MTLSharedEvent>`.
// This never passes ownership to the callee (when used as an input
// parameter) or to the caller (when used as a return value or output parameter).
#ifdef __OBJC__
id<MTLSharedEvent> sharedEvent = nil;
static_assert(sizeof(id<MTLSharedEvent>) == sizeof(void*));
static_assert(alignof(id<MTLSharedEvent>) == alignof(void*));
#else
void* sharedEvent = nullptr;
#endif
// The value that was previously signaled on this event and should be waited on.
uint64_t signaledValue = 0;
};
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorIOSurface : ExternalImageDescriptor {
public:
ExternalImageDescriptorIOSurface();
~ExternalImageDescriptorIOSurface();
IOSurfaceRef ioSurface;
// A list of events to wait on before accessing the texture.
std::vector<ExternalImageMTLSharedEventDescriptor> waitEvents;
};
struct DAWN_NATIVE_EXPORT ExternalImageIOSurfaceEndAccessDescriptor
: ExternalImageMTLSharedEventDescriptor {
bool isInitialized;
};
DAWN_NATIVE_EXPORT WGPUTexture WrapIOSurface(WGPUDevice device,
const ExternalImageDescriptorIOSurface* descriptor);
DAWN_NATIVE_EXPORT void IOSurfaceEndAccess(WGPUTexture texture,
ExternalImageIOSurfaceEndAccessDescriptor* descriptor);
// When making Metal interop with other APIs, we need to be careful that QueueSubmit doesn't
// mean that the operations will be visible to other APIs/Metal devices right away. macOS
// does have a global queue of graphics operations, but the command buffers are inserted there
// when they are "scheduled". Submitting other operations before the command buffer is
// scheduled could lead to races in who gets scheduled first and incorrect rendering.
DAWN_NATIVE_EXPORT void WaitForCommandsToBeScheduled(WGPUDevice device);
} // namespace dawn::native::metal
#pragma clang diagnostic pop
#endif // INCLUDE_DAWN_NATIVE_METALBACKEND_H_