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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
12 lines
362 B
WebGPU Shading Language
12 lines
362 B
WebGPU Shading Language
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(vec2<f32>(0.0, 0.5), vec2<f32>(-0.5, -0.5), vec2<f32>(0.5, -0.5));
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@vertex
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fn vtx_main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> {
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return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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}
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@fragment
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fn frag_main() -> @location(0) vec4<f32> {
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return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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