CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Austin Eng 2f218e2b21 Implement upstream RequestDevice, add native-only CreateDevice
This CL implements RequestDevice and also has changes for
Dawn to internally use wgpu::FeatureName enums, instead of
strings. Some of the string handling is kept for now to
support the deprecated creation path. GetFeatureInfo is added
to the instance to get a name and description of the feature,
for reporting in about://gpu.

Dawn device toggles are now passed in an extension struct off
of the device descriptor. This is only supported in dawn_native,
and not dawn_wire, for now, since dawn_wire doesn't have a way
to serialize lists of null-terminated const char*.

To enable the client to check whether the toggle descriptor is
supported, a `dawn-native` feature is added which is supported
all the time with dawn_native, but not supported with dawn_wire.

Feature `dawn-native` also enables a synchronous version of
CreateDevice for convenience.

Bug: dawn:160
Change-Id: Ifc195e7ea808c6c319021528ef4b36bd65583bff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72020
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-12-22 19:02:23 +00:00
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dawn.json Implement upstream RequestDevice, add native-only CreateDevice 2021-12-22 19:02:23 +00:00
dawn_wire.json Implement upstream RequestDevice, add native-only CreateDevice 2021-12-22 19:02:23 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.