mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-16 12:21:35 +00:00
I meant to add this to this CL: https://dawn-review.googlesource.com/c/tint/+/69880 Bug: tint:1112 Change-Id: I7b5a3ab068ddbce1650a9e00609fed11e32db17d Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70320 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
29 lines
804 B
WebGPU Shading Language
29 lines
804 B
WebGPU Shading Language
// 1112.wgsl
|
|
[[group(0), binding(0)]] var Sampler: sampler;
|
|
[[group(0), binding(1)]] var randomTexture: texture_2d<f32>;
|
|
[[group(0), binding(2)]] var depthTexture: texture_2d<f32>;
|
|
|
|
[[stage(fragment)]]
|
|
fn main([[location(0)]] vUV : vec2<f32>) -> [[location(0)]] vec4<f32> {
|
|
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
|
|
|
|
var i = 0;
|
|
loop {
|
|
if (i < 1) {
|
|
} else {
|
|
break;
|
|
}
|
|
let offset : vec3<f32> = vec3<f32>(random.x);
|
|
|
|
if (offset.x < 0.0 || offset.y < 0.0 || offset.x > 1.0 || offset.y > 1.0) {
|
|
i = i + 1;
|
|
continue;
|
|
}
|
|
|
|
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
|
|
i = i + 1;
|
|
}
|
|
|
|
return vec4<f32>(1.0);
|
|
}
|