dawn-cmake/test/intrinsics/gen/modf/ec2dbc.wgsl.expected.glsl
James Price 1bf5af25ad reader/wgsl: Allow identifiers to start with an underscore
Try to lex identifiers before punctuation, and backtrack if we only
see a single underscore or something that starts with two underscores.

Rename the modf and frexp return types to start with two underscores.

Spec PR:
https://github.com/gpuweb/gpuweb/pull/2326

Change-Id: Id283af100babfe84faa183345cb8a60848140caa
Fixed: tint:1292
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70160
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
2021-11-19 21:52:13 +00:00

131 lines
2.3 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct modf_result_vec4 {
vec4 fract;
vec4 whole;
};
modf_result_vec4 tint_modf(vec4 param_0) {
float4 whole;
float4 fract = modf(param_0, whole);
modf_result_vec4 result = {fract, whole};
return result;
}
void modf_ec2dbc() {
modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
modf_ec2dbc();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
Error parsing GLSL shader:
ERROR: 0:9: 'float4' : undeclared identifier
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct modf_result_vec4 {
vec4 fract;
vec4 whole;
};
modf_result_vec4 tint_modf(vec4 param_0) {
float4 whole;
float4 fract = modf(param_0, whole);
modf_result_vec4 result = {fract, whole};
return result;
}
void modf_ec2dbc() {
modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
modf_ec2dbc();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:9: 'float4' : undeclared identifier
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct modf_result_vec4 {
vec4 fract;
vec4 whole;
};
modf_result_vec4 tint_modf(vec4 param_0) {
float4 whole;
float4 fract = modf(param_0, whole);
modf_result_vec4 result = {fract, whole};
return result;
}
void modf_ec2dbc() {
modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
modf_ec2dbc();
return;
}
void main() {
compute_main();
}
Error parsing GLSL shader:
ERROR: 0:9: 'float4' : undeclared identifier
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.