Antonio Maiorano 2f7730a16e Manually generate HLSL skip files for vk-gl-cts e2e tests
It seems we haven't run our e2e tests with FXC validation in a long time
 - at least not since we've added the vk-gl-cts corpus.

Locally disabled exclusion of "/test/vk-gl-cts/" in test-runner/main.go,
and ran:
./test/test-all.sh out/build/x64-Debug/tint.exe --format hlsl --fxc --generate-skip

These will need to be manually removed once the skips aren't needed by
deleting them all, and re-running as above.

Bug: tint:940
Change-Id: I27e395e69f5e1bd7d234f3155f40396b751720d4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71981
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-12-08 04:26:58 +00:00

81 lines
2.6 KiB
HLSL

SKIP: FAILED
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[4];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float3x3 m = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int a = 0;
float3 arr[2] = (float3[2])0;
float3 v = float3(0.0f, 0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_45 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const float x_46 = float(x_45);
m = float3x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f), float3(0.0f, 0.0f, x_46));
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_52 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
a = x_52;
const int x_53 = a;
const int x_54 = a;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_56 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
set_float3(m[x_53], x_54, x_56);
const float3 x_59 = m[1];
const float3 x_61 = m[1];
const float3 tint_symbol_3[2] = {x_59, x_61};
arr = tint_symbol_3;
const float x_64 = asfloat(x_9[1].x);
v = float3(x_64, x_64, x_64);
const float3 x_68 = arr[a];
v = (v + x_68);
const float3 x_71 = v;
const int x_73 = asint(x_6[1].x);
const int x_76 = asint(x_6[2].x);
const int x_79 = asint(x_6[1].x);
if (all((x_71 == float3(float(x_73), float(x_76), float(x_79))))) {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_88 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_91 = asint(x_6[3].x);
const int x_94 = asint(x_6[3].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_97 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
x_GLF_color = float4(float(x_88), float(x_91), float(x_94), float(x_97));
} else {
const int x_101 = asint(x_6[3].x);
const float x_102 = float(x_101);
x_GLF_color = float4(x_102, x_102, x_102, x_102);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
C:\src\tint\test\Shader@0x00000167B1373790(29,14-20): error X3500: array reference cannot be used as an l-value; not natively addressable