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Correctly rename fields when combining two or more input structures together into a single input structure. Bug: chromium:1251009 Change-Id: I0c7ab5ed3116b97035e100d1ef96e772e819f640 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/64545 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
20 lines
480 B
WebGPU Shading Language
20 lines
480 B
WebGPU Shading Language
struct VertexInputs0 {
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[[builtin(vertex_index)]] vertex_index : u32;
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[[location(0)]] loc0 : i32;
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};
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struct VertexInputs1 {
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[[location(2)]] loc1 : u32;
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[[location(3)]] loc3 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main(
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inputs0 : VertexInputs0,
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[[location(1)]] loc1 : u32,
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[[builtin(instance_index)]] instance_index : u32,
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inputs1 : VertexInputs1,
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) -> [[builtin(position)]] vec4<f32> {
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let foo : u32 = inputs0.vertex_index + instance_index;
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return vec4<f32>();
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}
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