dawn-cmake/test/bug/tint/827.wgsl.expected.msl
James Price e548db90f6 msl: Handle buffer variables in transform
This removes a lot of awkward logic from the MSL writer, and means
that we now handle all module-scope variables with the same transform.

Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-28 15:00:39 +00:00

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#include <metal_stdlib>
using namespace metal;
struct Result {
/* 0x0000 */ float values[1];
};
constant uint width = 128u;
void tint_symbol_inner(uint3 GlobalInvocationId, device Result* const tint_symbol_1, depth2d<float, access::sample> tint_symbol_2) {
(*(tint_symbol_1)).values[((GlobalInvocationId[1] * width) + GlobalInvocationId[0])] = tint_symbol_2.read(uint2(int2(int(GlobalInvocationId[0]), int(GlobalInvocationId[1]))), 0);
}
kernel void tint_symbol(device Result* tint_symbol_3 [[buffer(0)]], depth2d<float, access::sample> tint_symbol_4 [[texture(0)]], uint3 GlobalInvocationId [[thread_position_in_grid]]) {
tint_symbol_inner(GlobalInvocationId, tint_symbol_3, tint_symbol_4);
return;
}