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This removes a lot of awkward logic from the MSL writer, and means that we now handle all module-scope variables with the same transform. Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
17 lines
381 B
Plaintext
17 lines
381 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_1 {
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/* 0x0000 */ uint4 buffer_size[1];
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};
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struct S {
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int a[1];
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};
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kernel void tint_symbol(const constant tint_symbol_1* tint_symbol_3 [[buffer(30)]]) {
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uint const l1 = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 4u);
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uint const l2 = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 4u);
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return;
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}
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