Ben Clayton 8cab28c9f9 intrinsics: Add scalar overload of all() & any()
Fixed: tint:1253
Change-Id: I0bdc865a9df9e0171c09daa9918b25bba033ba3b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67061
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2021-10-21 09:39:13 +00:00

46 lines
1.3 KiB
WebGPU Shading Language

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn any(bool) -> bool
fn any_2ab91a() {
var res: bool = any(bool());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
any_2ab91a();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
any_2ab91a();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
any_2ab91a();
}