dawn-cmake/test/shader_io/compute_input_mixed.wgsl
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00

21 lines
566 B
WebGPU Shading Language

struct ComputeInputs0 {
[[builtin(local_invocation_id)]] local_invocation_id : vec3<u32>;
};
struct ComputeInputs1 {
[[builtin(workgroup_id)]] workgroup_id : vec3<u32>;
};
[[stage(compute), workgroup_size(1)]]
fn main(
inputs0 : ComputeInputs0,
[[builtin(local_invocation_index)]] local_invocation_index : u32,
[[builtin(global_invocation_id)]] global_invocation_id : vec3<u32>,
inputs1 : ComputeInputs1,
) {
let foo : u32 =
inputs0.local_invocation_id.x +
local_invocation_index +
global_invocation_id.x +
inputs1.workgroup_id.x;
}