dawn-cmake/test/shader_io/compute_input_mixed.wgsl.expected.hlsl
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

25 lines
899 B
HLSL

struct ComputeInputs0 {
uint3 local_invocation_id;
};
struct ComputeInputs1 {
uint3 workgroup_id;
};
struct tint_symbol_1 {
uint3 local_invocation_id : SV_GroupThreadID;
uint local_invocation_index : SV_GroupIndex;
uint3 global_invocation_id : SV_DispatchThreadID;
uint3 workgroup_id : SV_GroupID;
};
void main_inner(ComputeInputs0 inputs0, uint local_invocation_index, uint3 global_invocation_id, ComputeInputs1 inputs1) {
const uint foo = (((inputs0.local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + inputs1.workgroup_id.x);
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
const ComputeInputs0 tint_symbol_2 = {tint_symbol.local_invocation_id};
const ComputeInputs1 tint_symbol_3 = {tint_symbol.workgroup_id};
main_inner(tint_symbol_2, tint_symbol.local_invocation_index, tint_symbol.global_invocation_id, tint_symbol_3);
return;
}