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Produce a warning if the attribute is missing for integral vertex outputs or fragment inputs. This will become an error in the future, as per the WGSL spec. Add the attribute to E2E tests. Bug: tint:1224 Change-Id: Ia1f353f36cb7db516cf9e8b4877423dec3b3e711 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67160 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
28 lines
747 B
WebGPU Shading Language
28 lines
747 B
WebGPU Shading Language
struct FragmentInputs0 {
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[[builtin(position)]] position : vec4<f32>;
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[[location(0), interpolate(flat)]] loc0 : i32;
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};
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struct FragmentInputs1 {
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[[location(3)]] loc3 : vec4<f32>;
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[[builtin(sample_mask)]] sample_mask : u32;
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};
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[[stage(fragment)]]
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fn main(
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inputs0 : FragmentInputs0,
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[[builtin(front_facing)]] front_facing : bool,
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[[location(1), interpolate(flat)]] loc1 : u32,
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[[builtin(sample_index)]] sample_index : u32,
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inputs1 : FragmentInputs1,
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[[location(2)]] loc2 : f32,
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) {
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if (front_facing) {
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let foo : vec4<f32> = inputs0.position;
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let bar : u32 = sample_index + inputs1.sample_mask;
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let i : i32 = inputs0.loc0;
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let u : u32 = loc1;
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let f : f32 = loc2;
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let v : vec4<f32> = inputs1.loc3;
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}
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}
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