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This removes a lot of awkward logic from the MSL writer, and means that we now handle all module-scope variables with the same transform. Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
29 lines
734 B
Plaintext
29 lines
734 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct S {
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/* 0x0000 */ float f;
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/* 0x0004 */ uint u;
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/* 0x0008 */ int8_t tint_pad[120];
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/* 0x0080 */ float4 v;
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/* 0x0090 */ int8_t tint_pad_1[112];
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};
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struct tint_symbol_1 {
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float f [[user(locn0)]];
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uint u [[user(locn1)]] [[flat]];
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};
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void frag_main_inner(S input, device S* const tint_symbol_3) {
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float const f = input.f;
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uint const u = input.u;
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float4 const v = input.v;
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*(tint_symbol_3) = input;
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}
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fragment void frag_main(device S* tint_symbol_4 [[buffer(0)]], float4 v [[position]], tint_symbol_1 tint_symbol [[stage_in]]) {
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S const tint_symbol_2 = {.f=tint_symbol.f, .u=tint_symbol.u, .v=v};
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frag_main_inner(tint_symbol_2, tint_symbol_4);
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return;
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}
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