dawn-cmake/test/intrinsics/gen/textureGather/c409ae.wgsl.expected.wgsl

24 lines
492 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
[[group(1), binding(1)]] var arg_1 : sampler;
fn textureGather_c409ae() {
var res : vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(), vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureGather_c409ae();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureGather_c409ae();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureGather_c409ae();
}