24 lines
492 B
WebGPU Shading Language
24 lines
492 B
WebGPU Shading Language
[[group(1), binding(1)]] var arg_1 : texture_cube_array<i32>;
|
|
|
|
[[group(1), binding(2)]] var arg_2 : sampler;
|
|
|
|
fn textureGather_c55822() {
|
|
var res : vec4<i32> = textureGather(1, arg_1, arg_2, vec3<f32>(), 1);
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
textureGather_c55822();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureGather_c55822();
|
|
}
|
|
|
|
[[stage(compute), workgroup_size(1)]]
|
|
fn compute_main() {
|
|
textureGather_c55822();
|
|
}
|