dawn-cmake/test/intrinsics/gen/textureGather/e1b67d.wgsl.expected.wgsl

24 lines
483 B
WebGPU Shading Language

[[group(1), binding(1)]] var arg_1 : texture_cube<u32>;
[[group(1), binding(2)]] var arg_2 : sampler;
fn textureGather_e1b67d() {
var res : vec4<u32> = textureGather(1, arg_1, arg_2, vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureGather_e1b67d();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureGather_e1b67d();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureGather_e1b67d();
}