dawn-cmake/test/intrinsics/gen/textureSampleBias/df91bb.wgsl.expected.glsl

30 lines
587 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureSampleBias_df91bb() {
vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
}
void fragment_main() {
textureSampleBias_df91bb();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:8: 'texture' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.