30 lines
587 B
GLSL
30 lines
587 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp sampler3D arg_0;
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void textureSampleBias_df91bb() {
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vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
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}
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void fragment_main() {
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textureSampleBias_df91bb();
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return;
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}
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void main() {
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fragment_main();
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}
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Error parsing GLSL shader:
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ERROR: 0:8: 'texture' : no matching overloaded function found
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ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
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ERROR: 0:8: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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