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#version 310 es
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precision mediump float;
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#ifndef WGSL_SPEC_CONSTANT_0
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#define WGSL_SPEC_CONSTANT_0 true
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#endif
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const bool o = WGSL_SPEC_CONSTANT_0;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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return;
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}
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void main() {
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tint_symbol();
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}
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