65 lines
1.6 KiB
WebGPU Shading Language
65 lines
1.6 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 2>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<f32, 2>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr_1;
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};
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[[group(0), binding(1)]] var<uniform> x_6 : buf1;
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[[group(0), binding(0)]] var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var v : vec4<f32>;
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var f : f32;
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var x_56 : bool;
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var x_57_phi : bool;
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let x_32 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_35 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
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v = vec4<f32>(f32(x_32), f32(x_35), -621.596008301, f32(x_38));
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let x_41 : vec4<f32> = v;
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f = atan(trunc(x_41)).z;
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let x_45 : f32 = f;
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let x_47 : f32 = x_9.x_GLF_uniform_float_values[0];
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let x_49 : bool = (x_45 > -(x_47));
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x_57_phi = x_49;
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if (x_49) {
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let x_52 : f32 = f;
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let x_54 : f32 = x_9.x_GLF_uniform_float_values[1];
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x_56 = (x_52 < -(x_54));
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x_57_phi = x_56;
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}
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let x_57 : bool = x_57_phi;
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if (x_57) {
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let x_62 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_65 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_68 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_71 : i32 = x_6.x_GLF_uniform_int_values[1];
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x_GLF_color = vec4<f32>(f32(x_62), f32(x_65), f32(x_68), f32(x_71));
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} else {
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let x_75 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_76 : f32 = f32(x_75);
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x_GLF_color = vec4<f32>(x_76, x_76, x_76, x_76);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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