8bcde8e394
Now that the wire does enough tracking to prevent a malicious client from freeing a device before its child objects, and the device is no longer a "special" object with regard to reference/release, it is safe to support multiple devices on the wire. The simplest way to use this in WebGPU (to fix createReadyRenderPipeline validation) is to add a reserve/inject device API similar to the one we use for swapchain textures. Bug: dawn:565 Change-Id: Ie956aff528c5610c9ecc5c189dab2d22185cb572 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37800 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> |
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ServerBase.h | ||
ServerDoers.cpp | ||
ServerHandlers.cpp | ||
ServerPrototypes.inc |