15 lines
312 B
WebGPU Shading Language
15 lines
312 B
WebGPU Shading Language
fn main_1() {
|
|
var v : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
|
|
let x_14 : f32 = v.y;
|
|
let x_16 : vec3<f32> = v;
|
|
let x_17 : vec2<f32> = vec2<f32>(x_16.x, x_16.z);
|
|
let x_18 : vec3<f32> = v;
|
|
let x_19 : vec3<f32> = vec3<f32>(x_18.x, x_18.z, x_18.y);
|
|
return;
|
|
}
|
|
|
|
[[stage(compute)]]
|
|
fn main() {
|
|
main_1();
|
|
}
|