20 lines
277 B
WebGPU Shading Language
20 lines
277 B
WebGPU Shading Language
fn abs_4ad288() {
|
|
var res : i32 = abs(1);
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
abs_4ad288();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
abs_4ad288();
|
|
}
|
|
|
|
[[stage(compute)]]
|
|
fn compute_main() {
|
|
abs_4ad288();
|
|
}
|